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Gothic ii mods
Gothic ii mods












The difficulty can be offputting since the player never becomes too powerful even by chapter 6. One gameplay change in the latest version is the separation of stat increases due to potions,prayers, etc from LP training cost that makes it possible to take those stat boosts whenever available without worrying about optimal LP spend planning. Net effect is that all enemy encounters remain fairly dangerous throughout the game). damage increased from 5 to 25 for both the player and enemies regardless of armor. It improves the game graphically, and increases the difficulty while maintaining the atmosphere (particularly the removal of stat boosting tablets, weaker armor stats, min.

gothic ii mods

L'hiver edition: This one seems to be okay. They put a lot of effort into story and voice acting, but ultimately, it is just weird fan fiction. Has poor english translation and an inflexible quest design - most of the new quests introduced have to be executed in very precise ways to succeed. Magic is overpowered from the beginning for a change. IMO, it seems like an unbalanced mess with huge HP bloat (orcs with 4000 HP, dragon snappers with 2.5K HP which can one shot the player even with > 500 HP) because of having so many options to permanently boost stats. The Returning 2.0: This mod adds a lot of gameplay elements, graphical improvements and new locations but has many significant problems as well. Velaya - This one is good at first glance. Is at least somewhat consistent with the lore

gothic ii mods

no google translated conversions) is available I dont mind if it is an overhaul or a total conversion or even just a lite mod as long as:Ī reasonable english translation (i.e.

gothic ii mods

For someone who has played through Gothic 2 NOTR several times over the years, what are the best currently available mods? I have tried some mods (details below) and am interested in knowing what is out there that I may have missed.














Gothic ii mods