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Shapes delphi firemonkey
Shapes delphi firemonkey






Particles (provides a way to quickly generate large numbers of drawing primitives with dynamic, animated behavior).Image codecs (bmp, gif, ico, jpg, png, wbmp, webp and raw images).Animated image player (Lottie, GIF, WebP).Google's Skia Graphics Library serves as the graphics engine for Google Chrome and Chrome OS, Android, Flutter, Xamarin, Mozilla Firefox and Firefox OS, and many other products. Skia is a great open source library for drawing 2D Text, Geometries, Images, focused on accurate, high quality and high performance rendering, which provides common APIs that work across a variety of hardware and software platforms. It inherits TControl and can be used in styles to construct controls.Skia4Delphi is a cross-platform 2D graphics API for Delphi based on Google's Skia graphics library. TRectangle defines 2D rectangles with customized corners. You can also easily load your 3D objects into Viewport3D by using Model3D ( TModel3D). Viewport3D ( TViewportd3D) component in C++ Builder FireMonkey projects is good to display many basic 3D Objects like Plane, Cube, Sphere, Cone, Plane, Ellipse3D etc. In C++ Builder you can directly create your own 3D objects, you can animate them on runtime. All these primitives inherit TControl and can be used in styles to construct controls. The base class for 2D graphic primitives– TLines, TRectangles, TPaths, and others. It defines the common behavior–methods and properties–for 2D graphic primitives. TShape objects cannot be used as stand-alone 2D components. TShape is the ancestor class to most other classes defined in the Objects unit. While Firemonkey is a powerful multi-platform UI framework which lets you create apps which work on desktop as well as mobile phones and tablets you can also use it to add many shape types to your C++ app on Windows. C++ Builder is a great IDE which comes with the FireMonkey UI framework.








Shapes delphi firemonkey